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Console | Sony PlayStation 2 |
---|---|
Publisher | Arika |
Developer | Cave |
Genre | Shooter |
Downloads | 28 |
DoDonPachi DaiOuJou (怒首領蜂 大往生 Dodonpachi Daiōjō) is the fourth game in Cave's DonPachi series of vertical bullet hell shoot 'em ups, and the first Cave-developed shoot 'em up to appear on the PlayStation 2. This installment is considered to be the "true" sequel to DoDonPachi. Dai Ou Jou is renowned for both its level of difficulty and its highly refined game play. The "Dai Ou Jou" portion of the title translates as "peaceful death", which is a wry reference to the overwhelming and frantic manner in which players meet their end. Additionally, the chief programmer, Tsuneki Ikeda, wasn't a fan of sequels and wished to, with this installment, give the series a peaceful death. Despite this, a sequel, DoDonPachi Daifukkatsu, was released some years later. The PlayStation 2 version has the following features: -Death label arcade mode -No bullets mode -Simulation (training) mode, with replay feature -Gallery -High score DVD video from 4 players who completed the second loop of the game Death Label sets the player against each of the game's bosses in order, with maximum power at all times and a full stock of hypers provided before each fight. Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern. The most notable change is made at the end of Death Label, where the player fights two versions of the final boss simultaneously.